Bibliography

  1. Flatland, Edwin A. Abbott, Dover Publications, 1952
  2. The Human Use of Human Beings, Norbert Wiener, Doubleday Anchor, 1954
  3. Synergetics, Critical Path, R. Buckminster Fuller
  4. In the Age of the Smart Machine, Shoshanna Zuboff, Basic Books, 1988
  5. Mirror Worlds, David Gelernter, Oxford Press, 1991
  6. Things that Make us Smart, Donald A. Norman, Addison-Wesley, 1993
  7. A Pattern Language, Christopher Alexander, et al, Oxford University Press, 1977
  8. Computers as Theater, Brenda Laurel, Addison-Wesley, 1993
  9. Understanding Computers and Cognition: A New Foundation for Design Terry Winograd & Fernando Flores, Addison-Wesley, 1986
  10. Persuasive Technology: Using Computers to Change What We Think and Do, BJ Fogg, Morgan-Elsevier, 2002
  11. Superdistribution, Brad Cox, Addison-Wesley, 1996
  12. Computer Lib/Dream Machines, Theodor Holm Nelson, Microsoft Press 1988
  13. The Visual Display of Quantitative Information, Edward Tufte, Graphics Press, 1983
  14. The Social Life of Information, John Seely Brown and Paul Duguid, Harvard Business School Press, 2000
  15. The Laws of the Web: Patterns in the Ecology of Information, Bernardo A. Huberman, MIT Press, 2002
  16. Understanding Comics, Scott McCloud, Harper Perennial, 1993
  17. Out of Control: The New Biology of Machines, Social Systems, and the Economic World, Kevin Kelly, Addison-Wesley, 1995
  18. The Tree of Knowledge, Humberto Maturana and Francisco Varela, Shambhala, 1987
  19. The Knowledge-Value Revolution, Taichi Sakiya, Kodansha International, 1991
  20. On Intelligence, Jeff Hawkins, Owl Books, Henry Holt & Co., 2004
  21. Information Anxiety, Richard Saul Wurman, Doubleday, 1989
  22. Leonardo’s Laptop: Human Needs and the New Computing Technologies, Ben Shneiderman, MIT Press, Cambridge, Mass., 2002.
  23. 3D User Interfaces: Theory and Practice, Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola and Ivan Poupyrev, Addison-Wesley Professional, 2004
  24. The Tacit Dimension, Michael Polanyi. Doubleday, 1966.
  25. Ambient Findability: What We Find Changes Who We Become,  Peter Morvillle, O’Reilly, 2005
  26. Your Wish is My Command: Programming by Example, Henry Lieberman, Morgan Kaufmann, 2001.
  27. Homo Ludens –A Study Of The Play Element In Culture. Johan Huizinga, The Beacon Press, 1955.
  28. From the text: Handbook of Virtual Environments, Kay M. Stanney, editor

“Motion Tracking Requirements and Technologies”, Eric Foxlin

“Cognitive Aspects of Virtual Environments Design”, Munro, Breaux, Patrey, Sheldon

“Selling Practice and Diffusion”, Swann & Stone

“The Social Impact of Virtual Environment Technology”, Calvert

“Information Visualization in Virtual Environments”, Bryson

Papers and demonstrations

  1. Agarawala, A. and Balakrishnan, R. “Keepin’ it real: pushing the desktop metaphor with physics, piles and the pen”, CHI2006
  2. Bagchi, S., “A Framework for Designing Personalized Ubiquitous Multimedia”, Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era 2008.
  3. Balakrishnan, R., Baude, T., Kurtenbach, G., Fitzmaurice, G., “The Rock’N’mouse: Integral 3D Manipulation on a Plane”, ACM CHI ‘97.
  4. Bauer, M., Dengler, D., Paul, G. “Instructible Information Agents for Web Mining”, IUI 2000.
  5. Beaudouin-Lafon, M. “Instrumental Interaction: An Interaction Model for Designing Post-WIMP User Interfaces”, CHI 2000.
  6. Bickmore, T., Picard, R, “Establishing and Maintaining Long-Term Human-Computer Relationships”, ACM Transactions on Computer-Human Interaction (TOCHI), June, 2005.
  7. Biehl, J.T., Bailey, B., “Improving Interfaces for Managing Applications in Multiple-Device Environments”, AVI ’06.
  8. Björk, S., “Games, Gamers, and Gaming: Understanding Game Research”, ACM MINDTREK 2008.
  9. Brunett, S.,  Davis,  D., Gottschalk, T., Messina, P., Kelleman, C.,  “Implementing Distributed Synthetic Forces Simulations, in Metacomputing Environments”, Proceedings of the Seventh Heterogeneous Computing Workshop, 1998.
  10. Bush, V., “As We May Think”, Atlantic Monthly, July 1945
  11. Buxton, W., Myers, B.A., “A Study in Two-Handed Input”, CHI 1986.
  12. Buxton, W.,  “Multi-Touch Systems I Have Known and Loved”, http://www.billbuxton.com/multitouchOverview.html
  13. Card, S. K., Mackinlay, J. D., & Robertson, G. G. “A morphological analysis of the design space of input devices.”, ACM Transactions on Information Systems, 1991.
  14. Carroll, Alpert, Karat, Van Duesen, Rosson, IBM T.J. Watson Research Center,   “Demonstrating Raison D’Etre: Multimedia Design History and Rationale”, ACM SIGCHI ‘94
  15. Faaborg, A., Lieberman, H, “A Goal-Oriented Web Browser”, CHI2006.
  16. Fishkin, K.P., “A Taxonomy for and Analysis of Tangible Interfaces”, Personal and Ubiquitous Computing, 8.
  17. Fitzmaurice, G.W. “Situated Information Spaces and Spatially Aware Palmtop Computers,” Communications of the ACM, 36(7), 1993, pp. 38-49.
  18. Froehlich, B., “The Quest for Intuitive 3D-Input Devices”, Virtual Reality International, 2005.
  19. 47.   Gámez, E., “The Role of Input Devices in the Gaming Experience”, Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore! 2007.
  20. Gemmell, J., Bell, G, Lueder. R., Drucker, S. and Wong, C., “MyLifeBits: Fulfilling the Memex Vision”, Microsoft Research, ACM Multimedia ’02
  21. Greenberg, S., Fitchett, C., “Phidgets: Easy Development of Physical Interfaces through Physical Widgets”, Proceedings of the ACM UIST 2001 Symposium on User Interface Software and Technology, 2001.
  22. Harrison, B. Fishkin, K., Gujar, A., Mochon, C., Want, R., “Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces”, CHI 1998.
  23. Heath, T., “How Will We Interact with the Web of Data?”, IEEE Internet Computing, September 2008.
  24. Heath, T., Dzbor, M. and Motta, E. “Supporting User Tasks and Context: Challenges for Semantic Web Research”, European Semantic Web Conference  2005.
  25. Heberlein, M., Hayashi, T., Nashold, S., Teeravarunyou, S., “CHI-ball, an interactive device assisting martial arts education for children”, CHI2003
  26. Hinckley, K., Pausch, R., Proffitt, D., Patten, J., Kassell., N., “Cooperative Bimanual Action”, CHI 1997.
  27. Hobbs, R., Potts, C., “Hyperscenarios: A Framework For Active Narrative”, ACM Southeast Regional Conference, 2000.
  28. Innerebner, M., Böhlen, M., Timko, I.,  “A web-enabled extension of a spatio-temporal DBMS”, GIS2007
  29. Iwata, H., Yano, H., Nakaizumi, F., Kawamura, R., “Project FEELEX: adding haptic surface to graphics”,  SIGGRAPH 2001
  30. Jacob, R. Girouard, A., Hirshfield, L. Horn, M., Shaer, O., Solovey, T. E., Zigelbaum, J., “Reality-based interaction: a framework for post-WIMP interfaces”, CHI 2008.
  31. Kang, S., Ko, H., Choy, Y., “4-Dimensional Context Management for Interactive Virtual Storytelling”. Proceedings of HCI 2005
  32. Kurtenbach, G., Fitzmaurice, G., Baudel, T. Buxton, W., “The Design of a GUI Paradigm based on Tablets, Two Hands, and Transparency”, CHI 1997.
  33. Laurel, B., Oren, T., Don, A., “Issues in multimedia interface design: media integration and interface agents”, CHI 1990.
  34. Lee, K., “Peephole Displays: Pen Interaction on Spatially Aware Handheld Computers”, CHI 2003.
  35. Martins, T.,  Romão, T., Sommerer, C., Mignonneau, L., Correia, N., “Towards an Interface for Untethered Ubiquitous Gaming”, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology.
  36. McGonigal, J., “This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century”, PhD Dissertation, University of California, Berkeley, 2006.
  37. Merrill, D., Maes, P., “Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects”, Pervasive’07, (2007).
  38. Miller, T., Zeleznik, R., “The Design of 3D Haptic Widgets”, ACM 1999 Symposium on Interactive 3D Graphics.
  39. Murakami, T., Nakajima, N., “Direct and Intuitive Input Device for 3-D Shape Deformation”, ACM Human Factors in Computing Systems, 1994.
  40. Oppl, S., “Towards Intuitive Work Modeling with a Tangible Collaboration Interface Approach”, 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE’06), 2006 .
  41. Overstreet, C.,  Cavitt , D.,  Maly, K, “A Performance Analysis Model for Distributed Simulations”, Proceedings of the 1996 Winter Simulation Conference.
  42. Parkes, A., Poupyrev, I., Ishii, I., “Designing Kinetic Interactions for Organic User Interfaces”, Special Communications of ACM, May 2008
  43. Poupyrev, I., “Beyond VR: 3-D Interfaces in Non-Immersive Environments”, SIGGRAPH 2001.
  44. Poupyrev, I., Newton-Dunn, H., Bau, O., “D20: Interaction with Multifaceted Display Devices”, CHI2006.
  45. Prang, R., Schneider, M., “Modeling historical and future movements of spatio-temporal objects in moving objects databases”, CIKM 2007
  46. Prasetya, K., Wu, Z., “Performance analysis of game world partitioning methods for multiplayer mobile gaming”, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games.
  47. Rekimoto, J., “SmartSkin: an infrastructure for freehand manipulation on interactive surfaces”  CHI 2002.
  48. Reynolds, V., Cahill, V., Senart, A., “Requirements for an Ubiquitous Computing Simulation and Emulation Environment”, InterSense ’06. Proceedings of the First International Conference on Integrated Internet Ad hoc and Sensor Networks.
  49. Salvucci, D. Taatge, N., Borst, J., “Toward a Unified Theory of the Multitasking Continuum: From Concurrent Performance to Task Switching, Interruption, and Resumption,” SIGCHI 2009
  50. Schiphorst, T., “soft(n): toward a somaesthetics of touch”, CHI2009
  51. Schwesig, C., Poupyrev, I., Mori, E., “Gummi: A Bendable Computer,” CHI2004
  52. Shneiderman, B., “Why Not Make Interfaces Better Than 3D Reality?”, IEEE Computer Graphics and Applications, 2003.
  53. van Houten, S., Verbraeck, A., “Controlling Simulation Games Through Rule-Based Scenarios”, Proceedings of the 2006 Winter Simulation Conference.
  54. Walther, B.K., “Pervasive Game-Play: Theoretical Reflections and Classifications”, Center for Media Studies, University of Southern Denmark, 2006.
  55. Weiser, M., “The Computer of the 21st Century”, Scientific American, September 1991.
  56. Wellman, B., “Designing the Internet for a Networked Society: Little Boxes, Glocalization, and Networked Individualism”, Communications of the ACM, May 2002.
  57. Wellner, P., Mackay, W., Gold, R., “Back to the Real World”, Communications of the ACM, July 1993.
  58. Williams, R., Tran, J., “Supporting Distributed Simulation on Scalable Parallel Processor Systems”, Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2003.
  59. Yamamoto, A., Nagasawa, S., Yamamoto, H., Higuchi, T., “Electrostatic Tactile Display with Thin Film Slider and Its Application to Tactile Tele-Presentation Systems”, VRST 2004

Demonstrations and Illustrations

  1. ZoomSpace demo from Geophoenix, Inc. http://www.geophoenix.com
  2. Ambient Orb, http://www.ambientdevices.com/cat/orb/orborder.html
  3. Multi-Touch Interface demo, http://multi-touchscreen.com/
  4. Seadragon (now zoom.it), Microsoft Live Labs, http://zoom.it/
  5. Fourmation Demo, http://www.thefourmation.com/download/