Bibliography
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Papers and demonstrations
- Agarawala, A. and Balakrishnan, R. “Keepin’ it real: pushing the desktop metaphor with physics, piles and the pen”, CHI2006
- Bagchi, S., “A Framework for Designing Personalized Ubiquitous Multimedia”, Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era 2008.
- Balakrishnan, R., Baude, T., Kurtenbach, G., Fitzmaurice, G., “The Rock’N’mouse: Integral 3D Manipulation on a Plane”, ACM CHI ‘97.
- Bauer, M., Dengler, D., Paul, G. “Instructible Information Agents for Web Mining”, IUI 2000.
- Beaudouin-Lafon, M. “Instrumental Interaction: An Interaction Model for Designing Post-WIMP User Interfaces”, CHI 2000.
- Bickmore, T., Picard, R, “Establishing and Maintaining Long-Term Human-Computer Relationships”, ACM Transactions on Computer-Human Interaction (TOCHI), June, 2005.
- Biehl, J.T., Bailey, B., “Improving Interfaces for Managing Applications in Multiple-Device Environments”, AVI ’06.
- Björk, S., “Games, Gamers, and Gaming: Understanding Game Research”, ACM MINDTREK 2008.
- Brunett, S., Davis, D., Gottschalk, T., Messina, P., Kelleman, C., “Implementing Distributed Synthetic Forces Simulations, in Metacomputing Environments”, Proceedings of the Seventh Heterogeneous Computing Workshop, 1998.
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- Buxton, W., “Multi-Touch Systems I Have Known and Loved”, http://www.billbuxton.com/multitouchOverview.html
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- Carroll, Alpert, Karat, Van Duesen, Rosson, IBM T.J. Watson Research Center, “Demonstrating Raison D’Etre: Multimedia Design History and Rationale”, ACM SIGCHI ‘94
- Faaborg, A., Lieberman, H, “A Goal-Oriented Web Browser”, CHI2006.
- Fishkin, K.P., “A Taxonomy for and Analysis of Tangible Interfaces”, Personal and Ubiquitous Computing, 8.
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- Froehlich, B., “The Quest for Intuitive 3D-Input Devices”, Virtual Reality International, 2005.
- 47. Gámez, E., “The Role of Input Devices in the Gaming Experience”, Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore! 2007.
- Gemmell, J., Bell, G, Lueder. R., Drucker, S. and Wong, C., “MyLifeBits: Fulfilling the Memex Vision”, Microsoft Research, ACM Multimedia ’02
- Greenberg, S., Fitchett, C., “Phidgets: Easy Development of Physical Interfaces through Physical Widgets”, Proceedings of the ACM UIST 2001 Symposium on User Interface Software and Technology, 2001.
- Harrison, B. Fishkin, K., Gujar, A., Mochon, C., Want, R., “Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces”, CHI 1998.
- Heath, T., “How Will We Interact with the Web of Data?”, IEEE Internet Computing, September 2008.
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- Heberlein, M., Hayashi, T., Nashold, S., Teeravarunyou, S., “CHI-ball, an interactive device assisting martial arts education for children”, CHI2003
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- Hobbs, R., Potts, C., “Hyperscenarios: A Framework For Active Narrative”, ACM Southeast Regional Conference, 2000.
- Innerebner, M., Böhlen, M., Timko, I., “A web-enabled extension of a spatio-temporal DBMS”, GIS2007
- Iwata, H., Yano, H., Nakaizumi, F., Kawamura, R., “Project FEELEX: adding haptic surface to graphics”, SIGGRAPH 2001
- Jacob, R. Girouard, A., Hirshfield, L. Horn, M., Shaer, O., Solovey, T. E., Zigelbaum, J., “Reality-based interaction: a framework for post-WIMP interfaces”, CHI 2008.
- Kang, S., Ko, H., Choy, Y., “4-Dimensional Context Management for Interactive Virtual Storytelling”. Proceedings of HCI 2005
- Kurtenbach, G., Fitzmaurice, G., Baudel, T. Buxton, W., “The Design of a GUI Paradigm based on Tablets, Two Hands, and Transparency”, CHI 1997.
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- Lee, K., “Peephole Displays: Pen Interaction on Spatially Aware Handheld Computers”, CHI 2003.
- Martins, T., Romão, T., Sommerer, C., Mignonneau, L., Correia, N., “Towards an Interface for Untethered Ubiquitous Gaming”, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology.
- McGonigal, J., “This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century”, PhD Dissertation, University of California, Berkeley, 2006.
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- Parkes, A., Poupyrev, I., Ishii, I., “Designing Kinetic Interactions for Organic User Interfaces”, Special Communications of ACM, May 2008
- Poupyrev, I., “Beyond VR: 3-D Interfaces in Non-Immersive Environments”, SIGGRAPH 2001.
- Poupyrev, I., Newton-Dunn, H., Bau, O., “D20: Interaction with Multifaceted Display Devices”, CHI2006.
- Prang, R., Schneider, M., “Modeling historical and future movements of spatio-temporal objects in moving objects databases”, CIKM 2007
- Prasetya, K., Wu, Z., “Performance analysis of game world partitioning methods for multiplayer mobile gaming”, Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games.
- Rekimoto, J., “SmartSkin: an infrastructure for freehand manipulation on interactive surfaces” CHI 2002.
- Reynolds, V., Cahill, V., Senart, A., “Requirements for an Ubiquitous Computing Simulation and Emulation Environment”, InterSense ’06. Proceedings of the First International Conference on Integrated Internet Ad hoc and Sensor Networks.
- Salvucci, D. Taatge, N., Borst, J., “Toward a Unified Theory of the Multitasking Continuum: From Concurrent Performance to Task Switching, Interruption, and Resumption,” SIGCHI 2009
- Schiphorst, T., “soft(n): toward a somaesthetics of touch”, CHI2009
- Schwesig, C., Poupyrev, I., Mori, E., “Gummi: A Bendable Computer,” CHI2004
- Shneiderman, B., “Why Not Make Interfaces Better Than 3D Reality?”, IEEE Computer Graphics and Applications, 2003.
- van Houten, S., Verbraeck, A., “Controlling Simulation Games Through Rule-Based Scenarios”, Proceedings of the 2006 Winter Simulation Conference.
- Walther, B.K., “Pervasive Game-Play: Theoretical Reflections and Classifications”, Center for Media Studies, University of Southern Denmark, 2006.
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- Williams, R., Tran, J., “Supporting Distributed Simulation on Scalable Parallel Processor Systems”, Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2003.
- Yamamoto, A., Nagasawa, S., Yamamoto, H., Higuchi, T., “Electrostatic Tactile Display with Thin Film Slider and Its Application to Tactile Tele-Presentation Systems”, VRST 2004
Demonstrations and Illustrations
- ZoomSpace demo from Geophoenix, Inc. http://www.geophoenix.com
- Ambient Orb, http://www.ambientdevices.com/cat/orb/orborder.html
- Multi-Touch Interface demo, http://multi-touchscreen.com/
- Seadragon (now zoom.it), Microsoft Live Labs, http://zoom.it/
- Fourmation Demo, http://www.thefourmation.com/download/